Theatre Beta Test

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taran
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Re: Theatre Beta Test

Post by taran » Sun Sep 10, 2017 5:35 pm

I also had a request today to make the Rocket Launcer lighter, I think in the recon class/

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DarkDeamon
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Re: Theatre Beta Test

Post by DarkDeamon » Sun Sep 10, 2017 5:52 pm

After a fuckup in the code (I missed out some // marks), we are now on 10 player.

tbh I've left a lot of the weights as is to limit some of the classes choices and abilities.
ie support, if you want to wear heavy armour and a chest/gunner rig, you haven't the weight allowance for a pistol
If you want a secondary then you have to take the light armour and the increased damage/ death risk

I'll look at the AT4 later in the week and consider it. If I do change it, I'll need to import code for that from the original theaters and I'm on my 2nd bottle of falling down water already so not a good idea now!
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Ztranier
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Re: Theatre Beta Test

Post by Ztranier » Mon Sep 11, 2017 11:22 am

yes, yes, yeeessss,
new all time high last night!!!!!
place 20 over all ranking :stickdance: :lock1: :dancebanana:

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Re: Theatre Beta Test

Post by Ztranier » Wed Sep 13, 2017 1:01 am

Ahoy insurgency admin maniacs,
just some things i realised while playin the new configurations tonight.

on some maps u cannot find the resuply Points when click the "M" on the keypad,on maps for example bridges and trenches, but i think we have ´had that earlier also.
another thing is: on some maps bots spawn and are killing themselfs right after they spawned. tried to be on theire spawn points but was not able to get there caused by resticted Areas. just was able to see them dieing because we have that kill feed running. example map here is hijacked i think.
sometimes we have about 20 to 30 bots killing themselfs per point

Kind regards Ztranier

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DarkDeamon
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Re: Theatre Beta Test

Post by DarkDeamon » Wed Sep 13, 2017 3:43 am

The resupply not showing on the map is not something we've done. Some maps are not set up for it.
Bot suicides is something Taran needs to check out.
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taran
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Re: Theatre Beta Test

Post by taran » Wed Sep 13, 2017 11:54 am

Nice to see my bots gaining inteligence, I would commit suicide if I was an NWI bot..

It could be a conflict between two plugins, I have removed one, try hijacked again and let me know if still acting like lemmings.

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Re: Theatre Beta Test

Post by DarkDeamon » Wed Sep 13, 2017 3:14 pm

Wtf is going on with our server? It's number 3 coop & inside top 20!!!!!
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Ztranier
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Re: Theatre Beta Test

Post by Ztranier » Wed Sep 13, 2017 3:55 pm

i think the guys which are working on it, are doing a great Job :-D

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Re: Theatre Beta Test

Post by TokaiTele » Wed Sep 13, 2017 4:01 pm

Excellent!! Well done all :-)

Oh and the bots are still mass dying.

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taran
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Re: Theatre Beta Test

Post by taran » Wed Sep 13, 2017 5:04 pm

thanks toks, that rules out that..

maybee they are fed up being shot at?

Is it only when someone is at the objective as there is a cvar setting for that> to kill of bots when the objective is being capped, at the moment this is turned of, but of course could be broken??

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