Updates

Image
Chat about our Insurgency server
User avatar
taran
SWO
SWO
Posts: 559
Joined: Thu Aug 11, 2016 5:10 pm
Gender: Male

Re: Updates

Post by taran » Sun Dec 11, 2016 9:56 am

do you want me to do it?


Sent from my iPhone using Tapatalk

User avatar
DarkDeamon
Vice Admiral
Vice Admiral
Posts: 2413
Joined: Sun Mar 08, 2009 12:39 pm
Gender: Male
Location: Over the hills and far away
Contact:

Re: Updates

Post by DarkDeamon » Sun Dec 11, 2016 12:20 pm

Crack on and change it. I'll look later on if there is a way to make the suicide bombers avoid spawnsy!
aka EvilB@stard
Insurgency Config maniac
Putting my hacks on your PC :devil:

User avatar
TokaiTele
Warrant Officer
Warrant Officer
Posts: 118
Joined: Tue Dec 22, 2015 7:26 pm
Gender: Male
Steam: http://steamcommunity.com/profiles/76561198028417860/
Location: Earth

Re: Updates

Post by TokaiTele » Sun Dec 11, 2016 1:06 pm

You're wrong there Hairy Frog. When defending a point you get rushed by the bots. You kill many of them, one of them happens to be a bomber. Yes, he is identified by the fact he is armed with a pistol, but it is very difficult to spot them when defending a zone. Sometimes you have no clue what the bots are armed with because they are hidden behind other bots.

All in all the suicide bombers are implemented badly. The only way that this could be redeemed is if there is an audio cue when the bomber drops the IED, this would give you a chance to run from the blast. Or remove them completely.

User avatar
taran
SWO
SWO
Posts: 559
Joined: Thu Aug 11, 2016 5:10 pm
Gender: Male

Re: Updates

Post by taran » Sun Dec 11, 2016 1:18 pm

removed


Sent from my iPhone using Tapatalk

User avatar
Spawnsy
Admiral Of The Fleet
Admiral Of The Fleet
Posts: 2419
Joined: Mon Jul 30, 2007 12:00 pm

Re: Updates

Post by Spawnsy » Sun Dec 11, 2016 1:19 pm

you've played well all round. you've been lucky too. you've saved the team on 3 occasions, taking the time as last man to be careful to make it to, and take the point. you're 80/90/100 for no deaths. you've done everything right, helping out the squad to attack and defend successfully. then on one of the last 2 points you turn to find a bot spawned 2 feet outside the door you're on the other side of, and he's coming at you fast. you congratulate yourself on having the awareness to have seen him at all, let alone the reactions to kill him, and as the bot hits the floor you die.
the bomb goes off within a second. there is no chance to run. indication or not. it's almost instant. kill,,,bang. it doesn't fit with the way we play. it doesn't reward teamwork or careful play. it's just a random death for no reason, and i absolutely fucking hate it.


edit. thank you taran.
EASY NOW
Image

User avatar
Hairy_Frog
Petty Officer
Petty Officer
Posts: 65
Joined: Sun Dec 04, 2016 7:04 pm
Gender: Male
Steam: http://steamcommunity.com/profiles/76561197971773657/
Location: Between Bordeaux and the ocean, not far from my amp and guitar

Re: Updates

Post by Hairy_Frog » Sun Dec 11, 2016 4:36 pm

... and even if you run, the blast radius will almost always catch you.

Reason why I suggested these bomber bots should only spawn alone, and never mixed in an assault squad given this is possible to fix the .cfg like this
Aristote : to be, is to do
William S : to be,or not to be
JP Sartre : to do is to be
F Sinatra : do be do be do

User avatar
TokaiTele
Warrant Officer
Warrant Officer
Posts: 118
Joined: Tue Dec 22, 2015 7:26 pm
Gender: Male
Steam: http://steamcommunity.com/profiles/76561198028417860/
Location: Earth

Re: Updates

Post by TokaiTele » Sun Dec 11, 2016 5:17 pm

Not necessarily frog. I've played on servers where bombers were prevalent. When they were killed you could hear the IED drop, this was your cue to get the fuck out of there. This gives enough time to get out of the blast radius.

However I can see you like to have the last word so feel free to rebut my comment.

User avatar
taran
SWO
SWO
Posts: 559
Joined: Thu Aug 11, 2016 5:10 pm
Gender: Male

Updates

Post by taran » Sun Dec 11, 2016 5:28 pm

On daiymu servers they shout "allah akbar"as they run at you, very very scary.. from that moment on you kinda know you are screwed, only pure headshots take them down.

All of the above spawn suggestions can be done via the cfg but not worth spending the time on it , spawnsy says he f*^&*&8 hates it..

lets say farewell to SB for some time.

In squad they are adding ieds, that can't be seen, that is really going to be messy.

User avatar
DarkDeamon
Vice Admiral
Vice Admiral
Posts: 2413
Joined: Sun Mar 08, 2009 12:39 pm
Gender: Male
Location: Over the hills and far away
Contact:

Re: Updates

Post by DarkDeamon » Wed Feb 08, 2017 2:49 pm

The feckers have patched - prepare for broken things....

http://steamcommunity.com/games/insurge ... 6194664544

And they've been fiddling with sourcemod the feckin camel humping, lice infested, cockwombles
aka EvilB@stard
Insurgency Config maniac
Putting my hacks on your PC :devil:

User avatar
taran
SWO
SWO
Posts: 559
Joined: Thu Aug 11, 2016 5:10 pm
Gender: Male

Re: Updates

Post by taran » Wed Feb 08, 2017 3:32 pm

I have updated server 1, will do 2 next..

redzones are gone and a few other nice treats are also gone.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest