Insight, tips, tricks. No chat plz.

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0verzeal0us
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Re: Shortcut to copy I.P. to clipboard.

Post by 0verzeal0us » Thu Nov 28, 2019 8:38 pm

kentone wrote:
Sun Mar 17, 2019 12:55 pm

Code: Select all

cmd.exe /c echo 87.98.157.13:7777| clip
This post is kept up-to-date and accurate as necessary.
31st March 2020 - Updated Windows shortcuts (for lazy people like me)!

To install:
  1. Press CTRL and R.
  2. Enter

    Code: Select all

    %windir%\system32\notepad.exe
    into the window that appears and press enter
  3. Paste
    https://raw.githubusercontent.com/0v3rz34l0u5/Enemy-Boat-Spotted/Sandstorm/InstallEBSShortcuts.bat wrote:

    Code: Select all

    echo off
    CHCP 65001
    powershell.exe -command "(Invoke-WebRequest https://raw.githubusercontent.com/0verzeal0us/Enemy-Boat-Spotted/Sandstorm/CreateEBSShortcuts.ps1).content | Out-File -FilePath c:\CreateEBSSandstormShortcuts.ps1"
    powershell.exe –ExecutionPolicy Bypass "c:\CreateEBSSandstormShortcuts.ps1"
    del "c:\CreateEBSSandstormShortcuts.ps1"
    
    
    into Notepad
  4. Save the file on the desktop as

    Code: Select all

     InstallEBSShortcuts.bat
  5. Go to your desktop, right click InstallEBSShortcuts.bat and click Run as administrator
  6. Once the script has ran, you'll have a two new files.
    • EBS Co-Op Insurgency Sandstorm Server in the Start Menu
    • ebscoopserver.bat in the Insurgency Sandstorm folder
The magic that is ran (for those who are interested).

When you run the shortcut, this copies the server IP into the clipboard and invokes Sandstorm.

Code: Select all

echo off
set steamFolder=C:\Program Files (x86)\Steam
set serverIPandPort=87.98.157.13:7777
cd %steamFolder%
cmd.exe /c echo %serverIPandPort%|clip
steam.exe -applaunch 581320
To uninstall:
  1. Press CTRL and R.
  2. Enter

    Code: Select all

    %windir%\system32\notepad.exe
    into the window that appears and press enter
  3. Paste
    https://github.com/0v3rz34l0u5/Enemy-Boat-Spotted/blob/Sandstorm/UninstallEBSShortcuts.bat wrote:

    Code: Select all

    echo off
    CHCP 65001
    powershell.exe -command "(Invoke-WebRequest https://raw.githubusercontent.com/0verzeal0us/Enemy-Boat-Spotted/Sandstorm/DeleteEBSShortcuts.ps1).content | Out-File -FilePath c:\DeleteEBSSandstormShortcuts.ps1"
    powershell.exe –ExecutionPolicy Bypass "c:\DeleteEBSSandstormShortcuts.ps1"
    del "c:\DeleteEBSSandstormShortcuts.ps1"
    
    
The magic that is ran (for those who are interested).
Last edited by 0verzeal0us on Sat Jul 18, 2020 10:31 am, edited 14 times in total.
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Ztranier
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Re: Insight, tips, tricks. No chat plz.

Post by Ztranier » Thu Nov 28, 2019 10:58 pm

amazing effort Zel
as Always!!!
"If in doubt, ....flat out" Collin McRae

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0verzeal0us
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Re: Insight, tips, tricks. No chat plz.

Post by 0verzeal0us » Fri Nov 29, 2019 10:23 pm

Thanks Ztranier. I hope it comes in handy.
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peglegswansoon
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Re: Insight, tips, tricks. No chat plz.

Post by peglegswansoon » Mon Dec 09, 2019 9:34 pm

Unsure if this was always a thing, but the developer console is actually available in Sandstorm now. I used godmode on the weapon range to try shooting down helicopters and I found it takes a surprisingly small number of bullets to take one out. Naturally you must focus on the tail rotor. It only took me between 3-5 hits of 7.62x51! A few more 5.56 but viable. You get a nice little puff of smoke/debris when you land a hit which is a nice indicator. Bearing in mind this is on the test range, so MP mileage may vary. (EDIT: looks like it definitely does :( they seem to take a lot more shots in multiplayer) I only tested the Blackhawk/minigun, unsure if the Gunship is stronger.

You should still probably just hide instead though. If you're the only one exposed, you're the only one the gunner needs to shoot at.... and he will end you rather sharpish. But when there's 20+ of you all shooting at the same time (like the bots do) I can see why the helis tend not to last very long!
Last edited by peglegswansoon on Sun Feb 16, 2020 7:40 pm, edited 1 time in total.

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kentone
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Re: Insight, tips, tricks. No chat plz.

Post by kentone » Mon Feb 10, 2020 10:48 am

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enemyboat.co.uk

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peglegswansoon
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Joined: Wed Oct 24, 2018 9:49 pm

Re: Insight, tips, tricks. No chat plz.

Post by peglegswansoon » Sun Feb 16, 2020 8:12 pm

Bullet penetration!

Ever wonder why sometimes you get nailed in one shot at long range by an assault rifle when it wasn't even a headshot? Well I think I have the answer. At least from my testing, looks like bullets go through body parts individually and cause damage for each part that they pass through. E.g. if a bullet hits you in the leg from the side, it might also hit your other leg and deal damage for both hits. Pretty sure this is why you will sometimes see the "<blah> attacked a teammate" appear twice in the chat log, even if the attacker only fired once.

Most importantly is when getting hit from the front. The bullets will often hit your character's forearms and then also hit you in the chest, dealing more damage! When I tested this with the AKM and the MK17 (both have the same penetration power of 365) at close range they would kill in:
- 2 shots to the chest (with all the armor types)
- 2 shots to the arm
- 2 shots to the leg
But:
- 1 shot to the arm in-front of the chest (up to considerable distance!)
- 1 shot to the side passing through both legs

Also fun - keep in mind because of how the body armor works, some guns kill in fewer shots to the arms than the body. The high-end 9mm pistols (SiG and Glock) tend to take 2 arm shots, but 3 body shots if the enemy has heavy armor. But we all aim for headshots anyway, right? :D

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0verzeal0us
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Re: Insight, tips, tricks. No chat plz.

Post by 0verzeal0us » Tue Mar 31, 2020 3:05 pm

0v3rz34l0u5 wrote:
Thu Nov 28, 2019 8:38 pm
Updated Windows shortcuts (including an uninstall script)!
See this above for further info!
Correction: there is only one server. I'm a noob and was looking at the old farming server.
Last edited by 0verzeal0us on Tue Mar 31, 2020 6:42 pm, edited 4 times in total.
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Spawnsy
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Re: Insight, tips, tricks. No chat plz.

Post by Spawnsy » Tue Mar 31, 2020 5:42 pm

we have two servers?
Facebook Ebs Spawnsy
Got the SQUEE?
Pick up your suffering and bear it.
Easy now.

peglegswansoon
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Re: Insight, tips, tricks. No chat plz.

Post by peglegswansoon » Sun Apr 12, 2020 6:26 pm

I would like to share some things I have learned about the melee system in Sandstorm. First off, melee is not particularly viable most of the time, and should only be done as a last resort or when showing off :P but I think it's worth knowing some useful tips.

Every weapon in the game can melee. You do this using the quick-melee button, which is MMB by default. This includes all primary and secondary weapons, rocket launchers (including under-barrel launchers), grenades, even the binoculars. When holding a gun you will attack with it, with other equipment your character will punch with their left hand. These attacks seem to have the same damage and attack speed, but the weapon attacks have a longer reach than the punch - about 0.8m vs 0.4m. This is not affected by barrel length.

The Knife. Knife attacks have a slightly longer reach than punches, but less than weapon bashes (about 0.5m). The knife deals damage in an arc from left to right (the damage itself seems to be the same as any other melee). This makes it easier to land a hit with because it will connect as long as your target is in this arc, instead of one point like the quick-melee (technically all melee attacks do this, but the effect is much more minimal than with the knife). You can even hit multiple targets in one swing. You can still punch while using the knife, allowing you to perform a one-two move - there is no delay between swinging the knife and punching, allowing two quick hits. You'll need to wait for the punch animation to finish before you can swing again though.

Damage is unpredictable. Melee can kill in 1-4 hits depending on where you hit. Body hits tend to be 1-2 if you can hit directly to the upper chest. Often the enemy's arms will block the hits, meaning they do less damage. I suspect the bots aim direct for the chest and don't hit the arms, hence they usually kill you in one hit. I find the punch lands slightly up and to the left of where you aim, so trying to hit the chest usually hits the shoulder instead. If you aim down/right a bit (maybe around the opposite elbow) that tends to hit the body instead.
Unlike in Insurgency 2014, there doesn't seem to be any bonus damage when attacking from behind. Headshots are always lethal though so you should try to attack at head height if possible.

Hitboxes. Character hitboxes can prevent you from getting close enough to land melee attacks in some cases. I find the worst is trying to hit diagonally from behind (back-left or back-right corners), often the hits won't connect at all. When attacking from the front, the arms/shoulders will often absorb knife hits too. You may have trouble hitting an opponent who is crouching/prone unless you crouch too because they will be technically out of reach.

The Melee Charge. This move is very useful in a 1v1 situation. You may have noticed the bots in Frenzy mode do this to you as well.
To do a charge you have to be sprinting with enough speed, then press the quick-melee button. This will lunge your character forwards. If you hit an enemy they will be stunned for a short time (1.5-2s?) and be unable to shoot or melee you. You can see this because their gun will be pushed down as if they had walked too close to a wall. You will need a short time to recover from the charge too, but this is always shorter than it takes them, leaving you a good second or so to attack. My most successful tactic is a charge to the front, followed by a melee hit direct to the face for an instant takedown :)
The charge itself deals a minimal amount of damage - it took 20+ hits for a kill in my testing.

Some Other Stuff
  • You can't melee while prone, on a bipod, or with C4/IED detonators for some reason.
  • With long guns your character will "poke" with the barrel unless you are very close to an enemy, in which case the animation changes to a gun-butt attack. There doesn't seem to be any difference apart from how it looks - same damage, range and recovery time.
  • Most weapons follow the "finger on trigger" principle - as with many other actions in-game, as long as your character's finger is on the trigger you can still fire your weapon. This includes during melee attacks, although your shots will be hard to predict due to the barrel moving. The only exceptions I found were rocket launchers and the Galil variants - for some reason, you cannot shoot while performing a melee attack with the Galil. The melee animation will also block you from cycling bolt/pump-action weapons.
  • You can melee mid-reload - it will stop the reload similar to if you started sprinting. Remember to resume afterwards!
  • Quick-melee has a very short but noticeable delay before it connects. There is about 1 second before you can melee again after a quick-melee strike as well. The animation is quite good at showing this, basically as soon as your gun returns to firing position and stops moving, you are ready to hit again. The knife has a similar delay between attacks.
  • The Combat Knife and Kukri behave identically. I think the Frenzy bots use a different version that has less delay between hits.
  • The charge attack can be used to break down doors without losing speed.
This turned out kinda long. I hope it is somewhat useful/interesting - tl;dr next time you get whacked after a failed knife attempt, remember what Thanos said - "You should have gone for the head..."

peglegswansoon
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Re: Insight, tips, tricks. No chat plz.

Post by peglegswansoon » Sun Jul 12, 2020 12:52 am

As we all know, the last update brought with it quite a few bugs - e.g. unable to pick a class, invisible bots, floating magazines etc. All of these are usually fixed if leave and re-join the server. It takes time and can potentially lose your server slot too which is annoying.

A faster way to do it (thanks to @UncleRed for telling me about this) is to open the console with the "¬" key - it's usually at the top-left of your keyboard, just below Escape. You should see a black box appear at the bottom of the screen. Then type "reconnect" and press Enter. You should be sent back to the map loading screen, then arrive at class select like normal.

NOTE: Do this at your own risk. UncleRed told me after he tried this, it caused issues with EasyAntiCheat and he kept getting kicked from the server until he restarted his game/verified files. However, I've done it quite a few times now with no problems whatsoever. I'd say try it once next time you need to rejoin and see if it works for you.

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